Home / Off-meta builds
League Classic · Measured

Off-Meta Builds — ranked by damage

38 builds, measured. Not opinions.

Letter = damage rank · eHP shown but not ranked How it is measured →

Every build in full

Items, masteries, runes, skill order, combo.

Sivir · On-hit Sivir →Same role, different buildADC · On-hit · 14,600 g
Damage rankAout-damages 7 of 10 adc builds
Combo+autos2,206+29%
Burst301-9%
Auto DPS635+38%
Eff. HP3,446same
Berserker's Greaves
Blade of the Ruined King
Wit's End
Phantom Dancer
The Black Cleaver
Last Whisper
Skill W > Q > E > RMasteries 21/9/0Summoners Flash + HealStart Doran's Blade + Health PotionRunes Attack Speed marks · Flat Armor seals · Magic Resist glyphs · Attack Speed quints
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Ricochet applies on-hit effects to every bounce, so Blade of the Ruined King and Wit's End hit the whole enemy team rather than one target.

In teamfights against grouped, low-resistance teams — the bounce multiplier is the largest damage amplifier available to any Season 3 carry.
In a duel. Against one target Ricochet does nothing at all, and crit Sivir out-damages this build every time the bounces have nowhere to go.
Blade of the Ruined King: active: 15% max HP + MS steal Wit's End: steals 5 MR per hit, 5 stacks Not modelled in this number: Frenzy (10% AS for 2s after a crit — not static).
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Boomerang Blade rank 5?one figure from the 3.13.1 tooltip383301 −21% after armour
AA Auto-attack340.8 per hit × 1.86 attacks/sec284 / 474635 dps
Level 18AD 230AP 0Target 1,900 hp · 75 ar · 50 mrAfter pen 30 ar · 50 mr

Combo 301 + 3.0 s autos 1,905 = 2,206, 16% of target HP.

Only the Q rotation is counted.

Kog'Maw · On-hit Kog'Maw →Same role, different buildADC · On-hit · 15,748 g
Damage rankBout-damages 5 of 10 adc builds
Combo+autos2,082+13%
Burst454+78%
Auto DPS543+3%
Eff. HP3,704+2%
Berserker's Greaves
Blade of the Ruined King
Wit's End
Nashor's Tooth
Guinsoo's Rageblade
Trinity Force
Skill W > Q > E > RMasteries 21/9/0Summoners Flash + HealStart Doran's Blade + Health PotionRunes Attack Speed marks · Flat Armor seals · Magic Resist glyphs · Attack Speed quints
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Bio-Arcane Barrage adds bonus range and percent-max-health magic damage to every auto, which stacks multiplicatively with Blade of the Ruined King's own percent-health hit.

Against tanks and stacked-health teams. This is the highest sustained damage against a frontline available anywhere in the mode.
Against dives. Every point of it requires standing still at 600 range with no escape button of any kind, and Kog'Maw is the slowest carry in the game.
Blade of the Ruined King: active: 15% max HP + MS steal Wit's End: steals 5 MR per hit, 5 stacks Not modelled in this number: Frenzy (10% AS for 2s after a crit — not static).
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Caustic Spittle rank 5260 base + 0.7 × 130 AP351239 −32% after MR
W Bio-Arcane Barrage rank 5?review139 per empowered basic attack13994 −32% after MR
AA Auto-attack246.5 per hit × 2.20 attacks/sec234 / 362543 dps
Level 18AD 197AP 130Target 1,900 hp · 75 ar · 50 mrAfter pen 64 ar · 50 mr

Combo 454 + 3.0 s autos 1,628 = 2,082, 24% of target HP.

Only the QW rotation is counted.

Gragas · Jungle Gragas →Played out of positionJungle · AP burst · 16,955 g
Damage rankSout-damages 14 of 14 jungle builds
Combo+autos2,803same
Burst2,546same
Auto DPS85same
Eff. HP5,102+19%
Sorcerer's Shoes
Spirit of the Spectral Wraith
Rod of Ages
Rabadon's Deathcap
Rylai's Crystal Scepter
Abyssal Scepter
Void Staff
Skill E > Q > W > RMasteries 21/0/9Summoners Flash + SmiteStart Hunter's Machete + 5 Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Drunken Rage makes his clear trivial and his ganks unavoidable — Body Slam into Explosive Cask is a two-part gap-close that no ward line-up prevents.

When your mid lane is a scaling pick that needs the pressure taken off it. Gragas ganks land without needing a lane setup.
Against early invades. Rod of Ages is a slow first item and his level-2 clear is genuinely poor without the passive's damage reduction online.
Not modelled in this number: Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Barrel Roll rank 5285 base + 0.9 × 633 AP855847 −1% after MR
E Body Slam rank 5240 base + 0.66 × 113 AD + 0.5 × 633 AP631626 −1% after MR
R Explosive Cask rank 3450 base + 1 × 633 AP1,0831,073 −1% after MR
AA Auto-attack97.3 per hit × 0.88 attacks/sec97 / 16385 dps
Level 18AD 113AP 633Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 3 mr

Combo 2,546 + 3.0 s autos 256 = 2,803, 134% of target HP.

Only the QER rotation is counted.

Amumu · AP Amumu →Same role, different buildJungle · AP burst · 17,255 g
Damage rankSout-damages 14 of 14 jungle builds
Jungle routeBLUE START

Blue start keeps Despair and Bandage Toss cheap from the first camp — clear blue-side and look for a level-3 gank the moment Curse is up.

Rush Spirit of the Ancient Golem
Full jungle routes guide →
Combo+autos2,489+160%
Burst2,228+183%
Auto DPS87+56%
Eff. HP4,074-59%
Sorcerer's Shoes
Spirit of the Spectral Wraith
Deathfire Grasp
Rabadon's Deathcap
Liandry's Torment
Abyssal Scepter
Void Staff
Skill E > W > Q > RMasteries 21/0/9Summoners Flash + SmiteStart Hunter's Machete + 5 Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Curse of the Sad Mummy is a five-man stun, and behind maxed Despair plus Liandry's it is also a five-man execution rather than a setup tool.

Against grouped teams. This is the one AP build on the list whose damage lands on five targets at once, which is why it beats its own numbers in practice.
When the ultimate is on cooldown or dodged. Amumu without R is a jungler with no gap-closer and, in this build, no health either.
Liandry's Torment: 2% current-HP burn over 3s, doubled vs slowed Not modelled in this number: Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Bandage Toss rank 5280 base + 0.7 × 674 AP752767 after MR
W Despair rank 524 base + 0.01 × 674 AP3131 after MR
E Tantrum rank 5?one figure from the 3.13.1 tooltip512522 after MR
R Curse of the Sad Mummy rank 3350 base + 0.8 × 674 AP889907 after MR
AA Auto-attack99.4 per hit × 0.87 attacks/sec99 / 16487 dps
Level 18AD 112AP 674Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 0 mr

Combo 2,228 + 3.0 s autos 261 = 2,489, 117% of target HP.

Rammus · AP Rammus →Same role, different buildJungle · AP burst · 16,955 g
Damage rankSout-damages 14 of 14 jungle builds
Jungle routeBLUE START

Blue start powers Powerball back-to-back through the clear — full-clear to level 4, then roll into whichever lane overextends first.

Rush Spirit of the Ancient Golem
Full jungle routes guide →
Combo+autos2,315+193%
Burst2,069+229%
Auto DPS82+52%
Eff. HP5,407-56%
Sorcerer's Shoes
Spirit of the Spectral Wraith
Rod of Ages
Rabadon's Deathcap
Rylai's Crystal Scepter
Abyssal Scepter
Void Staff
Skill Q > W > E > RMasteries 21/0/9Summoners Flash + SmiteStart Hunter's Machete + 5 Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Puncturing Taunt is the longest reliable lock-down in the mode, and Tremors ticking off Rabadon's for its full duration turns that lock-down into a kill.

Against a single high-value target you can taunt away from their team. The taunt guarantees the whole ultimate lands, which no other AP jungler can promise.
As a frontline. Rammus's entire identity is Defensive Ball Curl reflecting damage off huge armour, and this build deletes it.
Not modelled in this number: Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Powerball rank 5300 base + 1 × 633 AP933925 −1% after MR
E Puncturing Taunt?no damage foundno direct damage in this model
R Tremors rank 3?1,155 per second1,1551,144 −1% after MR
AA Auto-attack95.2 per hit × 0.86 attacks/sec95 / 15982 dps
Level 18AD 110AP 633Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 3 mr

Combo 2,069 + 3.0 s autos 246 = 2,315, 109% of target HP.

Only the QER rotation is counted.

Evelynn · Hybrid Evelynn →Same role, different buildJungle · Hybrid · 17,415 g
Damage rankSout-damages 14 of 14 jungle builds
Jungle routeBLUE START

Blue start funds Hate Spike from level one — stay stealthed between camps and path behind whichever lane you plan to gank.

Rush Spirit of the Spectral Wraith
Full jungle routes guide →
Combo+autos2,284+47%
Burst1,186-8%
Auto DPS366+301%
Eff. HP3,679-33%
Sorcerer's Shoes
Spirit of the Spectral Wraith
Hextech Gunblade
Wit's End
Nashor's Tooth
Rabadon's Deathcap
Void Staff
Skill Q > E > W > RMasteries 21/9/0Summoners Flash + SmiteStart Hunter's Machete + 5 Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Attack Speed quints
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Ravage's on-hit and Hate Spike both scale hybrid, so Gunblade plus Wit's End lets her open from stealth with a spike and finish with autos rather than needing one or the other.

Picking off a carry who has strayed. The Gunblade active plus stealth approach is the closest thing Season 3 has to a guaranteed opener.
Against pink wards and Oracle's Elixir. Every number here assumes she gets to start the fight; a revealed Evelynn is a melee assassin walking at you in plain sight.
Wit's End: steals 5 MR per hit, 5 stacks
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Hate Spike rank 5120 base + 0.45 × 517 AP + 0.4 × 45 bonus AD371329 −11% after MR
E Ravage rank 5115 base + 0.5 × 517 AP + 0.4 × 45 bonus AD392348 −11% after MR
R Agony's Embrace rank 3?one figure from the 3.13.1 tooltip573509 −11% after MR
AA Auto-attack231.3 per hit × 1.58 attacks/sec231 / 320366 dps
Level 18AD 152AP 517Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 15 mr

Combo 1,186 + 3.0 s autos 1,098 = 2,284, 62% of target HP.

Only the QER rotation is counted.

Warwick · AP Warwick →Same role, different buildJungle · Hybrid · 17,415 g
Damage rankAout-damages 10 of 14 jungle builds
Jungle routeRED START

Red start's slow is free peel on your own clear — but you can't gank before 6, so farm every camp on both halves until Infinite Duress is live.

Rush Wriggle's Lantern
Full jungle routes guide →
Combo+autos1,543+104%
Burst1,108+102%
Auto DPS363+111%
Eff. HP3,683-66%
Sorcerer's Shoes
Spirit of the Spectral Wraith
Hextech Gunblade
Rabadon's Deathcap
Nashor's Tooth
Wit's End
Void Staff
Skill Q > W > E > RMasteries 21/0/9Summoners Flash + SmiteStart Hunter's Machete + 5 Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Attack Speed quints
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Hungering Strike is a point-and-click nuke with a large AP ratio that also heals for the damage dealt, so every point of AP is both burst and sustain.

As a duelist. Q on a cooldown short enough to use twice in a fight, healing off a Deathcap, wins any extended one-on-one in the mode.
As a teamfight jungler. Infinite Duress suppresses exactly one target and puts you in the middle of four others with no defensive item.
Infinite Duress suppresses, so the damage lands. Warwick's auto-attacks during the channel are the ability's own hits and are already counted in it. Wit's End: steals 5 MR per hit, 5 stacks Not modelled in this number: Frenzy (10% AS for 2s after a crit — not static), Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Hungering Strike rank 5275 base + 1 × 462 AP736639 −13% after MR
R Infinite Duress rank 3420 base + 2 × 60 bonus AD540469 −13% after MR
AA Auto-attack217.9 per hit × 1.66 attacks/sec218 / 337363 dps
Level 18AD 174AP 462Target 1,900 hp · 75 ar · 50 mrAfter pen 64 ar · 18 mr

Combo 1,108 + 1.2 s autos 435 = 1,543, 58% of target HP.

Only the QR rotation is counted.

Shaco · AP Shaco →Same role, different buildJungle · AP burst · 18,455 g
Damage rankBout-damages 9 of 14 jungle builds
Jungle routeRED START

Red start's slow covers your early duels — but the strongest route is an invade: box the enemy blue buff before your own first camp.

Rush Wriggle's Lantern
Full jungle routes guide →
Combo+autos1,385-19%
Burst1,041+244%
Auto DPS115-76%
Eff. HP3,511-21%
Sorcerer's Shoes
Spirit of the Spectral Wraith
Deathfire Grasp
Rabadon's Deathcap
Hextech Gunblade
Void Staff
Zhonya's Hourglass
Skill W > E > Q > RMasteries 21/0/9Summoners Flash + SmiteStart Hunter's Machete + 5 Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Jack in the Box and Two-Shiv Poison carry real AP ratios, and Hallucinate's clone detonates for a full AP bomb, so the burst arrives from three directions at once.

Against teams that do not ward. Box damage is free damage — it costs nothing and is already in place before the fight starts.
In a straight fight. Boxes need setup time, and an AP Shaco caught without them has one Deceive and no auto-attack damage at all.
1,125 damage is excluded from the rank because the target can walk away from it before it lands. Hallucinate's damage is the clone's death explosion, which requires the clone to die next to the target. Shown but not counted in the rank. Not modelled in this number: Frenzy (10% AS for 2s after a crit — not static), Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
W Jack In The Box rank 595 base + 0.2 × 695 AP234203 −13% after MR
E Two-Shiv Poison rank 5210 base + 1 × 60 bonus AD + 1 × 696 AP966838 −13% after MR
R Hallucinate rank 3600 base + 1 × 696 AP1,2961,125 −13% after MR
AA Auto-attack106.5 per hit × 1.08 attacks/sec107 / 224115 dps
Level 18AD 171AP 696Target 1,900 hp · 75 ar · 50 mrAfter pen 64 ar · 18 mr

Combo 2,166 (−1,125 walkable) + 3.0 s autos 344 = 1,385, 114% of target HP.

Only the WER rotation is counted.

Master Yi · AP Master Yi →Same role, different buildJungle · AP burst · 17,875 g
Damage rankBout-damages 8 of 14 jungle builds
Jungle routeRED START

Red start's slow makes your first clear safer and your first duel scarier — full-clear to level 4-5, then gank off Highlander resets, not before.

Rush Wriggle's Lantern
Full jungle routes guide →
Combo+autos1,323-14%
Burst667+114%
Auto DPS219-47%
Eff. HP3,687-21%
Sorcerer's Shoes
Spirit of the Spectral Wraith
Lich Bane
Nashor's Tooth
Rabadon's Deathcap
Zhonya's Hourglass
Void Staff
Skill Q > E > W > RMasteries 21/0/9Summoners Flash + SmiteStart Hunter's Machete + 5 Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Alpha Strike is untargetable while it nukes off AP, and Highlander resets it on every kill, so he blinks through a fight deleting one target per jump.

In a snowballing game against squishy teams. One Alpha Strike into a Lich Bane auto genuinely does delete a mid laner, and the reset means it happens again immediately.
The moment anyone builds health or a Negatron. Crit Yi kills tanks; AP Yi cannot, and a fight he does not end in five seconds is a fight he loses.
Not modelled in this number: Frenzy (10% AS for 2s after a crit — not static), Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Alpha Strike rank 5165 base + 1 × 121 AD286178 −38% after armour
W Meditate?no damage foundno direct damage in this model
E Wuju Style rank 530 base3031 true, unmitigated
AA Auto-attack171.3 per hit × 1.28 attacks/sec171 / 254219 dps
Level 18AD 121AP 637Target 1,900 hp · 75 ar · 50 mrAfter pen 64 ar · 18 mr

Combo 667 + 3.0 s autos 656 = 1,323, 35% of target HP.

Only the QWE rotation is counted.

Nunu · AP Nunu →Same role, different buildJungle · AP burst · 16,955 g
Damage rankBout-damages 6 of 14 jungle builds
Jungle routeBLUE START

Blue start keeps Consume and Ice Blast spammable — clear toward whichever lane needs the first Blood Boil gank.

Rush Spirit of the Ancient Golem
Full jungle routes guide →
Combo+autos900+216%
Burst900+216%
Auto DPS82+52%
Eff. HP5,619-53%
Sorcerer's Shoes
Spirit of the Spectral Wraith
Rod of Ages
Rabadon's Deathcap
Rylai's Crystal Scepter
Abyssal Scepter
Void Staff
Skill E > W > Q > RMasteries 21/0/9Summoners Flash + SmiteStart Hunter's Machete + 5 Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Ice Blast slows hard enough to hold a target inside a full Absolute Zero channel, and at that point the ultimate is the single largest number in the game mode.

In choke points and around objectives, where a channel started from fog cannot be walked out of. Blood Boil still hard-buffs your carry regardless of build.
Anywhere the channel gets interrupted, which is anywhere with a stun. A cancelled Absolute Zero is three seconds of standing still for nothing.
2,684 damage is excluded from the rank because the target can walk away from it before it lands. Absolute Zero pays out at the end of a three-second channel and the target can walk out of it, so its damage is shown but not counted in the rank. Not modelled in this number: Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
E Ice Blast rank 5275 base + 1 × 633 AP908900 −1% after MR
R Absolute Zero rank 31,125 base + 2.5 × 633 AP2,7082,684 −1% after MR
AA Auto-attack95.3 per hit × 0.86 attacks/sec95 / 15982 dps
Level 18AD 110AP 633Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 3 mr

Combo 3,584 (−2,684 walkable) + 0.0 s autos 0 = 900, 189% of target HP.

Only the ER rotation is counted.

Ezreal · AP Ezreal →New role, new buildMid Lane · Poke · 15,655 g
Damage rankSout-damages 17 of 20 mid lane builds
Combo+autos3,263+19%
Burst3,063+118%
Auto DPS67-85%
Eff. HP3,005-27%
Sorcerer's Shoes
Archangel's Staff
Lich Bane
Rabadon's Deathcap
Void Staff
Zhonya's Hourglass
Skill W > Q > E > RMasteries 21/0/9Summoners Flash + IgniteStart Boots of Speed + 4 Health PotionsRunes Magic Penetration marks · Flat Mana Regen seals · Flat Ability Power glyphs · Flat Ability Power quints
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Mystic Shot procs Lich Bane on every cast and refunds its own cooldown, so poke that costs nothing chips a lane down from a completely safe range.

Into melee mids and any lane you can hold at range. Arcane Shift plus a global ultimate makes him the safest AP pick in the mode.
As a win condition. This build never spikes — it out-pokes people, and against a team that engages rather than trading, poke does not decide anything.
Archangel's Staff: Mana Charge stacking up to +750 mana Not modelled in this number: Frenzy (10% AS for 2s after a crit — not static), Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Mystic Shot rank 5115 base + 1 × 113 AD + 0.2 × 635 AP355221 −38% after armour
W Essence Flux rank 5250 base + 0.8 × 635 AP758658 −13% after MR
E Arcane Shift rank 5275 base + 0.75 × 635 AP752652 −13% after MR
R Trueshot Barrage rank 3650 base + 1 × 15 bonus AD + 0.9 × 635 AP1,2371,074 −13% after MR
AA Auto-attack70.4 per hit × 0.95 attacks/sec70 / 14467 dps
Level 18AD 113AP 635Target 1,900 hp · 75 ar · 50 mrAfter pen 64 ar · 18 mr

Combo 3,063 + 3.0 s autos 200 = 3,263, 161% of target HP.

Veigar · DFG Veigar →Same role, different buildMid Lane · AP burst · 15,955 g
Damage rankSout-damages 17 of 20 mid lane builds
Combo+autos2,995+2%
Burst2,771+3%
Auto DPS75+1%
Eff. HP4,003+2%
Sorcerer's Shoes
Deathfire Grasp
Rabadon's Deathcap
Zhonya's Hourglass
Void Staff
Rylai's Crystal Scepter
Skill Q > W > E > RMasteries 21/0/9Summoners Flash + IgniteStart Boots of Speed + 4 Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Baleful Strike stacks ability power with no ceiling, so Deathfire Grasp's percent-health hit and Primordial Burst's AP ratio both scale off a number that only ever grows.

In long games. Veigar is the one champion in the mode whose damage is a function of time rather than gold, and Event Horizon guarantees the combo lands.
Before the stacks exist. An early-game Veigar is the weakest mid laner in Season 3, and a team that ends at twenty-five minutes never lets the build happen.
Not modelled in this number: Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Baleful Strike rank 5?one figure from the 3.13.1 tooltip697619 −11% after MR
W Dark Matter rank 5320 base + 1 × 729 AP1,049931 −11% after MR
E Event Horizon?no damage foundno direct damage in this model
R Primordial Burst rank 3500 base + 1.2 × 729 AP1,3751,220 −11% after MR
AA Auto-attack86.5 per hit × 0.86 attacks/sec87 / 14175 dps
Level 18AD 93AP 729Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 15 mr

Combo 2,771 + 3.0 s autos 224 = 2,995, 146% of target HP.

Tristana · AP Tristana →New role, new buildMid Lane · AP burst · 15,855 g
Damage rankBout-damages 12 of 20 mid lane builds
Combo+autos2,632+5%
Burst2,395+286%
Auto DPS79-87%
Eff. HP3,908+3%
Sorcerer's Shoes
Rod of Ages
Rabadon's Deathcap
Deathfire Grasp
Void Staff
Zhonya's Hourglass
Skill E > W > Q > RMasteries 21/0/9Summoners Flash + IgniteStart Boots of Speed + 4 Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Explosive Shot detonates for a large AP ratio and Rocket Jump resets on every kill, so she is an assassin who repositions for free after each one.

For roams and picks. Buster Shot at point blank plus a detonated Explosive Shot deletes a support outright, and the reset takes her back out.
In lane. Tristana's early game is built entirely around auto-attacks, and this build has none until Explosive Shot is maxed at level nine.
Not modelled in this number: Frenzy (10% AS for 2s after a crit — not static), Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
E Explosive Shot rank 5?544 of a 5 second burn544472 −13% after MR
W Rocket Jump rank 5250 base + 0.8 × 637 AP760659 −13% after MR
R Buster Shot rank 3500 base + 1.5 × 637 AP1,4561,263 −13% after MR
AA Auto-attack70.0 per hit × 1.13 attacks/sec70 / 14479 dps
Level 18AD 113AP 637Target 1,900 hp · 75 ar · 50 mrAfter pen 64 ar · 18 mr

Combo 2,395 + 3.0 s autos 237 = 2,632, 126% of target HP.

Only the EWR rotation is counted.

Twisted Fate · AD Twisted Fate →Same role, different buildMid Lane · Crit carry · 16,928 g
Damage rankBout-damages 12 of 20 mid lane builds
Combo+autos2,501+114%
Burst410-55%
Auto DPS697+682%
Eff. HP3,237-5%
Berserker's Greaves
Trinity Force
Phantom Dancer
Infinity Edge
The Bloodthirster
Statikk Shiv
Skill E > W > Q > RMasteries 21/9/0Summoners Flash + IgniteStart Doran's Blade + Health PotionRunes Flat Attack Damage marks · Flat Armor seals · Magic Resist glyphs · Flat Attack Damage quints
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Stacked Deck is an on-hit steroid with a cooldown reduction attached, and the Red Card stun means his ganks work exactly the same whether he built AP or AD.

As a second carry. Destiny is a global that lets him take a side lane all game and still arrive for every fight, which no other AD champion can do.
Against assassins. He has no escape and no defensive stat in this build, and a carry with 500 range whose ultimate is a teleport is a carry who dies first.
Statikk Shiv: 100 magic damage at 100 charges, up to 4 targets
Show the damage math
AbilityHow it is calculatedRawAfter resists
W Pick A Card rank 5120 base + 1 × 273 AD + 0.4 × 57 AP415290 −30% after MR
AA Auto-attack363.3 per hit × 1.92 attacks/sec161 / 399697 dps
Level 18AD 273AP 57Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 46 mr

Combo 410 + 3.0 s autos 2,092 = 2,501, 22% of target HP.

Only the W rotation is counted.

Kayle · Mid Kayle →Played out of positionMid Lane · Hybrid · 15,275 g
Damage rankCout-damages 4 of 20 mid lane builds
Combo+autos1,872+37%
Burst952+67%
Auto DPS306+16%
Eff. HP3,813-9%
Sorcerer's Shoes
Nashor's Tooth
Rabadon's Deathcap
Wit's End
Void Staff
Zhonya's Hourglass
Skill Q > E > W > RMasteries 21/0/9Summoners Flash + IgniteStart Boots of Speed + 4 Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Reckoning is a point-and-click nuke that also applies a large slow and an armour shred, so she wins the lane at range and Intervention makes her ungankable.

Into assassin mids. Intervention on herself at the moment they commit turns their engage into a free kill for her jungler.
Into ranged poke. Kayle has no mobility at all, and Reckoning's range is shorter than every mage's primary ability in the mode.
Wit's End: steals 5 MR per hit, 5 stacks Not modelled in this number: Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Reckoning rank 5260 base + 1 × 0 bonus AD + 1 × 538 AP798708 −11% after MR
E Righteous Fury rank 560 base + 0.4 × 538 AP275244 −11% after MR
AA Auto-attack204.9 per hit × 1.50 attacks/sec205 / 264306 dps
Level 18AD 101AP 538Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 15 mr

Combo 952 + 3.0 s autos 919 = 1,872, 50% of target HP.

Only the QE rotation is counted.

Kog'Maw · AP Kog'Maw →New role, new buildMid Lane · Poke · 15,595 g
Damage rankCout-damages 4 of 20 mid lane builds
Combo+autos1,743-13%
Burst1,536+256%
Auto DPS69-87%
Eff. HP3,995+10%
Sorcerer's Shoes
Rabadon's Deathcap
Void Staff
Liandry's Torment
Rylai's Crystal Scepter
Deathfire Grasp
Skill R > W > Q > EMasteries 21/0/9Summoners Flash + IgniteStart Boots of Speed + 4 Health PotionsRunes Magic Penetration marks · Flat Mana Regen seals · Flat Ability Power glyphs · Flat Ability Power quints
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Living Artillery has no cooldown worth the name and a screen-wide range, so a maxed ultimate behind Liandry's is siege damage that cannot be answered.

In stalled games around objectives, where free chip damage from outside vision range decides who can contest and who cannot.
Once anyone walks at him. Kog'Maw has no escape whatsoever, and the mana cost of Living Artillery stacks until a missed volley empties the bar.
Liandry's Torment: 2% current-HP burn over 3s, doubled vs slowed Not modelled in this number: Frenzy (10% AS for 2s after a crit — not static), Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Caustic Spittle rank 5260 base + 0.7 × 572 AP660657 after MR
W Bio-Arcane Barrage rank 5?review223 per empowered basic attack223222 after MR
E Void Ooze rank 5260 base + 0.7 × 572 AP660657 after MR
AA Auto-attack69.7 per hit × 0.99 attacks/sec70 / 14369 dps
Level 18AD 112AP 572Target 1,900 hp · 75 ar · 50 mrAfter pen 64 ar · 2 mr

Combo 1,536 + 3.0 s autos 207 = 1,743, 81% of target HP.

Only the QWE rotation is counted.

Katarina · DFG Katarina →Same role, different buildMid Lane · AP burst · 15,955 g
Damage rankCout-damages 3 of 20 mid lane builds
Combo+autos1,298+15%
Burst1,253+17%
Auto DPS92-16%
Eff. HP4,316+3%
Sorcerer's Shoes
Deathfire Grasp
Rabadon's Deathcap
Rylai's Crystal Scepter
Void Staff
Zhonya's Hourglass
Skill Q > W > E > RMasteries 21/0/9Summoners Flash + IgniteStart Boots of Speed + 4 Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Deathfire Grasp's percent-health nuke plus a Shunpo reset chains straight into a free full-duration Death Lotus, which is more damage than any other single sequence in Season 3.

The moment one enemy dies. Every Katarina number depends on the reset, and the reset is what makes an unkillable-looking fight collapse in two seconds.
Against Zhonya's, Banshee's Veil, or any hard crowd control saved for her. Death Lotus is a channel, and a channel that gets interrupted was the entire build.
2,283 damage is excluded from the rank because the target can walk away from it before it lands. Death Lotus is the full 2.5-second channel. Katarina cannot auto-attack while it runs and the target can walk out, so it is shown but not counted in the rank. Not modelled in this number: Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Bouncing Blades rank 5160 base + 0.45 × 729 AP + 0.15 × 729 AP597530 −11% after MR
W Sinister Steel rank 5180 base + 0.6 × 0 bonus AD + 0.25 × 729 AP362322 −11% after MR
E Shunpo rank 5160 base + 0.4 × 729 AP452401 −11% after MR
R Death Lotus rank 3750 base + 3.75 × 0 bonus AD + 2.5 × 729 AP2,5722,283 −11% after MR
AA Auto-attack95.0 per hit × 0.96 attacks/sec95 / 15892 dps
Level 18AD 107AP 729Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 15 mr

Combo 3,536 (−2,283 walkable) + 0.5 s autos 46 = 1,298, 186% of target HP.

Lulu · Mid Lulu →Played out of positionMid Lane · Poke · 15,455 g
Damage rankCout-damages 3 of 20 mid lane builds
Combo+autos1,199+144%
Burst1,027+185%
Auto DPS57+31%
Eff. HP4,524-23%
Sorcerer's Shoes
Athene's Unholy Grail
Rabadon's Deathcap
Rylai's Crystal Scepter
Void Staff
Zhonya's Hourglass
Skill Q > E > W > RMasteries 21/0/9Summoners Flash + IgniteStart Boots of Speed + 4 Health PotionsRunes Magic Penetration marks · Flat Mana Regen seals · Flat Ability Power glyphs · Flat Ability Power quints
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Glitterlance is a long double-slow with a real ratio, Whimsy is a polymorph that removes a champion from the fight, and Pix makes her trades free.

Into melee assassins. Polymorph is the single best answer in the mode to a champion whose whole plan is jumping on you.
As a damage carry. Her ratios are support ratios — she wins the lane on utility and then contributes less than the mid laner she beat.
Not modelled in this number: Frenzy (10% AS for 2s after a crit — not static), Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Glitterlance rank 5260 base + 0.5 × 585 AP552480 −13% after MR
E Help, Pix! rank 5280 base + 0.6 × 585 AP631548 −13% after MR
AA Auto-attack64.2 per hit × 0.89 attacks/sec64 / 13257 dps
Level 18AD 103AP 585Target 1,900 hp · 75 ar · 50 mrAfter pen 64 ar · 18 mr

Combo 1,027 + 3.0 s autos 171 = 1,199, 54% of target HP.

Only the QE rotation is counted.

Soraka · AP Soraka →Played out of positionMid Lane · Poke · 15,495 g
Damage rankCout-damages 1 of 20 mid lane builds
Combo+autos1,052+151%
Burst864+216%
Auto DPS63+29%
Eff. HP3,823-30%
Sorcerer's Shoes
Rod of Ages
Rabadon's Deathcap
Rylai's Crystal Scepter
Void Staff
Deathfire Grasp
Skill Q > E > W > RMasteries 21/0/9Summoners Flash + IgniteStart Boots of Speed + 4 Health PotionsRunes Magic Penetration marks · Flat Mana Regen seals · Flat Ability Power glyphs · Flat Ability Power quints
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Starcall costs almost nothing, shreds magic resist as it lands, and Infuse silences — which means she out-trades mid laners while restoring her own mana from Infuse on an ally.

Into mana-dependent mid laners. Silence plus infinite Starcall spam wins the lane on attrition without ever needing to hit a skillshot.
In teamfights, where she does no meaningful damage. Wish still heals the team, so this build wins lane and then hands the game back.
Not modelled in this number: Frenzy (10% AS for 2s after a crit — not static), Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Starcall rank 5160 base + 0.4 × 585 AP394342 −13% after MR
E Infuse rank 5250 base + 0.6 × 585 AP601522 −13% after MR
AA Auto-attack71.4 per hit × 0.88 attacks/sec71 / 14663 dps
Level 18AD 115AP 585Target 1,900 hp · 75 ar · 50 mrAfter pen 64 ar · 18 mr

Combo 864 + 3.0 s autos 188 = 1,052, 45% of target HP.

Only the QE rotation is counted.

Zilean · DFG Zilean →Same role, different buildMid Lane · AP burst · 15,495 g
Damage rankCout-damages 1 of 20 mid lane builds
Combo+autos1,023+14%
Burst801+6%
Auto DPS74+52%
Eff. HP3,823-6%
Sorcerer's Shoes
Rod of Ages
Rabadon's Deathcap
Rylai's Crystal Scepter
Void Staff
Deathfire Grasp
Skill Q > E > W > RMasteries 21/0/9Summoners Flash + IgniteStart Boots of Speed + 4 Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Two Time Bombs stacked on one target detonate together, and Rewind means the second bomb costs no extra cooldown — the whole combo is one ability used twice.

For wave clear and picks. A double bomb one-shots a caster minion wave and comfortably kills a squishy who stood next to it.
Against anyone who reads the bomb. It is a visible timer on their character, and every second of it is a second to walk away.
Not modelled in this number: Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Time Bomb rank 5320 base + 0.9 × 647 AP902801 −11% after MR
AA Auto-attack86.8 per hit × 0.85 attacks/sec87 / 14574 dps
Level 18AD 100AP 647Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 15 mr

Combo 801 + 3.0 s autos 222 = 1,023, 42% of target HP.

Only the Q rotation is counted.

Morgana · Burst Morgana →Same role, different buildSupport · AP burst · 15,655 g
Damage rankSout-damages 8 of 9 support builds
Combo+autos2,082-9%
Burst1,861-9%
Auto DPS74-3%
Eff. HP5,061+22%
Sorcerer's Shoes
Rod of Ages
Rabadon's Deathcap
Rylai's Crystal Scepter
Void Staff
Zhonya's Hourglass
Skill W > Q > E > RMasteries 21/0/9Summoners Flash + ExhaustStart Faerie Charm + 2 Health Potions + 2 Sight WardsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Dark Binding is a three-second root at range, and Tormented Soil ticking behind a Deathcap on a rooted target is more damage than most mid laners land in a full combo.

Into a lane you can root. Black Shield still does its job for free, so the utility that justifies picking Morgana is not lost by building damage.
When the binding misses. It is a slow skillshot on a long cooldown, and everything else in the kit is a shield and a melee-range ultimate.
Not modelled in this number: Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Dark Binding rank 5300 base + 0.9 × 647 AP882783 −11% after MR
W Tormented Soil rank 580 base + 0.22 × 647 AP + 0.33 × 647 AP436387 −11% after MR
R Soul Shackles rank 3325 base + 0.7 × 647 AP778691 −11% after MR
AA Auto-attack93.5 per hit × 0.79 attacks/sec93 / 15874 dps
Level 18AD 111AP 647Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 15 mr

Combo 1,861 + 3.0 s autos 221 = 2,082, 98% of target HP.

Only the QWR rotation is counted.

Blitzcrank · AP Blitzcrank →Same role, different buildSupport · AP burst · 15,655 g
Damage rankSout-damages 8 of 9 support builds
Combo+autos1,906+211%
Burst1,719+269%
Auto DPS62+27%
Eff. HP5,606-46%
Sorcerer's Shoes
Rod of Ages
Rabadon's Deathcap
Rylai's Crystal Scepter
Void Staff
Zhonya's Hourglass
Skill Q > E > W > RMasteries 21/0/9Summoners Flash + ExhaustStart Faerie Charm + 2 Health Potions + 2 Sight WardsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Rocket Grab already removes a target from their team; Power Fist and Static Field behind real ability power mean the grab kills them outright rather than merely displacing them.

In a game already decided by picks. If you are landing hooks, this build converts every one of them into a kill without needing your carry present.
When you miss. A support with no gold income, no utility items and no aura has bought nothing at all for the team on the hooks that do not land.
Not modelled in this number: Frenzy (10% AS for 2s after a crit — not static), Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Rocket Grab rank 5300 base + 1 × 585 AP885768 −13% after MR
E Power Fist rank 5?130 bonus over a normal attack13081 −38% after armour
R Static Field rank 3300 base + 0.2 × 585 AP + 1 × 585 AP1,002870 −13% after MR
AA Auto-attack81.0 per hit × 0.77 attacks/sec81 / 17062 dps
Level 18AD 130AP 585Target 1,900 hp · 75 ar · 50 mrAfter pen 64 ar · 18 mr

Combo 1,719 + 3.0 s autos 187 = 1,906, 90% of target HP.

Only the QER rotation is counted.

Taric · AP Taric →Same role, different buildSupport · AP burst · 14,955 g
Damage rankSout-damages 8 of 9 support builds
Combo+autos1,095+134%
Burst891+191%
Auto DPS68+27%
Eff. HP5,412-47%
Sorcerer's Shoes
Rod of Ages
Rabadon's Deathcap
Rylai's Crystal Scepter
Abyssal Scepter
Void Staff
Skill E > W > Q > RMasteries 21/0/9Summoners Flash + ExhaustStart Faerie Charm + 2 Health Potions + 2 Sight WardsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Dazzle and Shatter both carry large ability power ratios, so the point-and-click stun that made him a support becomes the opener of a burst combo.

In lane. A stun that cannot be dodged followed by a Shatter behind real AP simply wins the level-two all-in against any bottom lane pairing.
Late. Imbue's heal and Radiance's aura are what make Taric worth a slot at twenty-five minutes, and this build spent that gold on damage instead.
Not modelled in this number: Frenzy (10% AS for 2s after a crit — not static), Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Imbue?no damage foundno direct damage in this model
W Shatter rank 5210 base + 0.12 × 71 armour + 0.2 × 71 armour + 0.6 × 520 AP545532 −2% after MR
E Dazzle rank 5?one figure from the 3.13.1 tooltip368359 −2% after MR
AA Auto-attack78.7 per hit × 0.86 attacks/sec79 / 16568 dps
Level 18AD 127AP 520Target 1,900 hp · 75 ar · 50 mrAfter pen 64 ar · 4 mr

Combo 891 + 3.0 s autos 204 = 1,095, 47% of target HP.

Only the QWE rotation is counted.

Sona · DFG Sona →Same role, different buildSupport · AP burst · 15,955 g
Damage rankSout-damages 8 of 9 support builds
Combo+autos915+165%
Burst675+247%
Auto DPS80+60%
Eff. HP3,561-33%
Sorcerer's Shoes
Deathfire Grasp
Rabadon's Deathcap
Rylai's Crystal Scepter
Void Staff
Zhonya's Hourglass
Skill Q > W > E > RMasteries 21/0/9Summoners Flash + ExhaustStart Faerie Charm + 2 Health Potions + 2 Sight WardsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Hymn of Valor plus a charged Power Chord is a real trade every few seconds, and Deathfire Grasp turns that poke pattern into an execute a carry cannot survive.

In poke lanes. Sona's Q costs little and her passive makes every auto after it free damage, so the lane is won before the item ever comes online.
Against engage. She is the least mobile support in the mode, and a build with no Aegis, no Shurelya's and no defensive item means the first stun on her ends the fight.
Not modelled in this number: Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Hymn of Valor rank 5?one figure from the 3.13.1 tooltip760675 −11% after MR
AA Auto-attack89.5 per hit × 0.90 attacks/sec89 / 14780 dps
Level 18AD 98AP 729Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 15 mr

Combo 675 + 3.0 s autos 241 = 915, 36% of target HP.

Only the Q rotation is counted.

Zilean · Support Zilean →Played out of positionSupport · Enchanter · 14,060 g
Damage rankCout-damages 3 of 9 support builds
Combo+autos515-43%
Burst369-51%
Auto DPS48same
Eff. HP5,876+44%
Boots of Mobility
Shurelya's Reverie
Aegis of the Legion
Rod of Ages
Rylai's Crystal Scepter
Zhonya's Hourglass
Skill E > Q > W > RMasteries 0/9/21Summoners Flash + ExhaustStart Faerie Charm + 2 Health Potions + 2 Sight WardsRunes Magic Penetration marks · Flat Mana Regen seals · Flat Ability Power glyphs · Movement Speed quints
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Time Warp is a double-ended speed tool that both saves an ally and catches an enemy, and Chronoshift makes the enemy team's best engage a wasted one.

Protecting a hyper-carry. A Vayne with Chronoshift and a permanent speed buff is functionally impossible to focus down.
Into hard engage supports. Zilean has no stun, no shield and no disengage — a Leona who lands her combo is not slowed out of it.
Not modelled in this number: Summoner's Insight, Wanderer, Meditation, Greed, Biscuiteer, Explorer, Wealth, Pickpocket.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Time Bomb rank 5320 base + 0.9 × 260 AP554369 −33% after MR
AA Auto-attack56.9 per hit × 0.85 attacks/sec57 / 11448 dps
Level 18AD 100AP 260Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 50 mr

Combo 369 + 3.0 s autos 145 = 515, 19% of target HP.

Only the Q rotation is counted.

Nunu · Support Nunu →Played out of positionSupport · Enchanter · 13,900 g
Damage rankCout-damages 0 of 9 support builds
Combo+autos399-11%
Burst237-17%
Auto DPS54same
Eff. HP9,441-21%
Boots of Mobility
Shurelya's Reverie
Aegis of the Legion
Frozen Heart
Rylai's Crystal Scepter
Randuin's Omen
Skill W > E > Q > RMasteries 0/9/21Summoners Flash + ExhaustStart Faerie Charm + 2 Health Potions + 2 Sight WardsRunes Magic Penetration marks · Flat Armor seals · Magic Resist per level glyphs · Movement Speed quints
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Blood Boil is a permanent 25% attack speed and movement speed buff on your carry, which is more sustained damage than any support item in Season 3 provides.

Paired with an attack-speed carry. Blood Boil on a Vayne or a Kog'Maw is a larger damage contribution than the support could ever make personally.
In lane on its own. Nunu has no lockdown before six, so a poke lane simply walks him down while he buffs a carry who cannot fight back.
Not modelled in this number: Summoner's Insight, Wanderer, Meditation, Greed, Biscuiteer, Explorer, Wealth, Pickpocket.
Show the damage math
AbilityHow it is calculatedRawAfter resists
E Ice Blast rank 5275 base + 1 × 80 AP355237 −33% after MR
AA Auto-attack62.7 per hit × 0.86 attacks/sec63 / 12554 dps
Level 18AD 110AP 80Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 50 mr

Combo 237 + 3.0 s autos 163 = 399, 12% of target HP.

Only the E rotation is counted.

Cho'Gath · AP Cho'Gath →New role, new buildTop Lane · AP bruiser · 15,495 g
Damage rankSout-damages 15 of 16 top lane builds
Combo+autos2,854+97%
Burst2,616+104%
Auto DPS79+42%
Eff. HP4,534-59%
Sorcerer's Shoes
Rod of Ages
Rabadon's Deathcap
Deathfire Grasp
Rylai's Crystal Scepter
Void Staff
Skill Q > W > E > RMasteries 21/0/9Summoners Flash + TeleportStart Boots of Speed + 4 Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Rupture and Feral Scream nuke off big AP while Feast keeps stacking health, so Rod of Ages carries the durability the item list gave up.

In lanes where you can hit Rupture — the whole build is priced on landing a skillshot that a competent laner sidesteps.
Against mobility. Every point of this damage needs a stationary target, and Cho'Gath has no way to make one beyond the Rupture itself.
Not modelled in this number: Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Rupture rank 5305 base + 1 × 647 AP952845 −11% after MR
W Feral Scream rank 5275 base + 0.7 × 647 AP728646 −11% after MR
R Feast rank 3?one figure from the 3.13.1 tooltip1,1031,125 true, unmitigated
AA Auto-attack101.9 per hit × 0.78 attacks/sec102 / 17579 dps
Level 18AD 126AP 647Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 15 mr

Combo 2,616 + 3.0 s autos 238 = 2,854, 138% of target HP.

Only the QWR rotation is counted.

Pantheon · Top Pantheon →Played out of positionTop Lane · AD burst · 13,087 g
Damage rankSout-damages 15 of 16 top lane builds
Combo+autos2,443-6%
Burst1,472-6%
Auto DPS324-6%
Eff. HP4,806same
Ionian Boots of Lucidity
The Brutalizer
The Black Cleaver
Youmuu's Ghostblade
Last Whisper
Guardian Angel
Skill Q > E > W > RMasteries 21/9/0Summoners Flash + IgniteStart Doran's Blade + Health PotionRunes Armor Penetration marks · Flat Armor seals · Magic Resist glyphs · Flat Attack Damage quints
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The same spear-and-stun burst that bullies mid laners bullies top laners harder, because top lane is full of melee champions who cannot dodge Aegis of Zeonia.

As a lane bully into any melee top. Heartseeker Strike on a target below 15% health is an execute nothing in Season 3 outruns.
Past twenty minutes. Pantheon has no scaling — if the lead you built has not ended the game, you are a support with boots.
Youmuu's Ghostblade: active: +20% MS and +40% AS Not modelled in this number: Frenzy (10% AS for 2s after a crit — not static).
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Spear Shot rank 5225 base + 1.4 × 160 bonus AD449458 after armour
W Aegis of Zeonia rank 5150 base + 1 × 0 AP150102 −32% after MR
E Heartseeker Strike rank 5?894 3 strikes, doubled on champions894912 after armour
AA Auto-attack309.0 per hit × 1.05 attacks/sec265 / 557324 dps
Level 18AD 260AP 0Target 1,900 hp · 75 ar · 50 mrAfter pen 0 ar · 50 mr

Combo 1,472 + 3.0 s autos 971 = 2,443, 77% of target HP.

Only the QWE rotation is counted.

Malphite · AP Malphite →Same role, different buildTop Lane · AP burst · 15,315 g
Damage rankSout-damages 15 of 16 top lane builds
Combo+autos2,345+111%
Burst2,051+124%
Auto DPS98+50%
Eff. HP5,142-55%
Sorcerer's Shoes
Rod of Ages
Rabadon's Deathcap
Zhonya's Hourglass
Abyssal Scepter
Void Staff
Skill E > Q > W > RMasteries 21/0/9Summoners Flash + TeleportStart Boots of Speed + 4 Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Unstoppable Force into a maxed Ground Slam is a genuine teamfight nuke, and Zhonya's plus his armour passive keep him harder to kill than the item list suggests.

When you are already winning fights on engage and want the engage itself to do the damage rather than set it up.
Into an AD carry you were supposed to be blunting — Malphite's job is armour, and this build has none of it outside Zhonya's.
Not modelled in this number: Summoner's Insight, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Seismic Shard rank 5270 base + 0.6 × 633 AP650644 −1% after MR
E Ground Slam rank 5220 base + 0.3 × 132 armour + 0.2 × 633 AP386383 −1% after MR
R Unstoppable Force rank 3400 base + 1 × 633 AP1,0331,024 −1% after MR
AA Auto-attack97.6 per hit × 1.01 attacks/sec98 / 16498 dps
Level 18AD 114AP 633Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 3 mr

Combo 2,051 + 3.0 s autos 295 = 2,345, 108% of target HP.

Only the QER rotation is counted.

Jax · AP Jax →Same role, different buildTop Lane · Hybrid duelist · 16,180 g
Damage rankBout-damages 10 of 16 top lane builds
Combo+autos1,910+16%
Burst1,213+78%
Auto DPS232-28%
Eff. HP4,330-45%
Sorcerer's Shoes
Lich Bane
Nashor's Tooth
Guinsoo's Rageblade
Rabadon's Deathcap
Zhonya's Hourglass
Skill W > Q > E > RMasteries 21/9/0Summoners Flash + IgniteStart Boots of Speed + 4 Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Empower and Leap Strike both carry AP ratios, and Lich Bane turns the reset after every Leap into a second nuke.

Against squishy tops and in short skirmishes where two empowered hits end the trade before attack speed would have mattered.
In extended fights against armour stackers — you traded the on-hit scaling that lets normal Jax kill a tank for burst that a Negatron Cloak halves.
Not modelled in this number: Frenzy (10% AS for 2s after a crit — not static).
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Leap Strike rank 5230 base + 1 × 45 bonus AD + 0.6 × 546 AP603375 −38% after armour
W Empower rank 5180 base + 0.6 × 546 AP508384 −24% after MR
E Counter Strike rank 5150 base + 0.5 × 45 bonus AD173107 −38% after armour
AA Auto-attack171.9 per hit × 1.35 attacks/sec172 / 281232 dps
Level 18AD 159AP 546Target 1,900 hp · 75 ar · 50 mrAfter pen 64 ar · 35 mr

Combo 1,213 + 3.0 s autos 697 = 1,910, 64% of target HP.

Only the QWE rotation is counted.

Kayle · On-hit Kayle →Same role, different buildTop Lane · On-hit · 15,320 g
Damage rankBout-damages 10 of 16 top lane builds
Combo+autos1,898+39%
Burst588+3%
Auto DPS437+65%
Eff. HP3,580-15%
Berserker's Greaves
Nashor's Tooth
Wit's End
Blade of the Ruined King
Guinsoo's Rageblade
Rabadon's Deathcap
Skill E > Q > W > RMasteries 21/9/0Summoners Flash + IgniteStart Doran's Blade + Health PotionRunes Attack Speed marks · Flat Armor seals · Magic Resist glyphs · Attack Speed quints
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Righteous Fury makes every auto splash magic damage, so attack speed and on-hit scale her twice over while Intervention covers the dive.

Against melee bruisers and into teams stacking armour — most of this damage is magic and ignores their itemisation entirely.
Against anyone who can burst you before the ramp — this build has no burst of its own and needs several seconds of free auto-attacking.
Wit's End: steals 5 MR per hit, 5 stacks Blade of the Ruined King: active: 15% max HP + MS steal
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Reckoning rank 5260 base + 1 × 55 bonus AD + 1 × 333 AP648453 −30% after MR
E Righteous Fury rank 560 base + 0.4 × 333 AP193135 −30% after MR
AA Auto-attack232.6 per hit × 1.88 attacks/sec233 / 323437 dps
Level 18AD 156AP 333Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 46 mr

Combo 588 + 3.0 s autos 1,311 = 1,898, 31% of target HP.

Only the QE rotation is counted.

Nidalee · Bruiser Nidalee →Same role, different buildTop Lane · On-hit · 14,828 g
Damage rankBout-damages 9 of 16 top lane builds
Combo+autos1,857+54%
Burst541-42%
Auto DPS439+386%
Eff. HP4,051-11%
Berserker's Greaves
Wriggle's Lantern
Wit's End
Blade of the Ruined King
Trinity Force
Guinsoo's Rageblade
Skill W > E > Q > R (R at 6)Masteries 21/9/0Summoners Flash + TeleportStart Doran's Blade + Health PotionRunes Attack Speed marks · Flat Armor seals · Magic Resist glyphs · Attack Speed quints
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Cougar form's Takedown execute plus heavy attack speed and her own Heal make her a self-sustaining split-pusher instead of a spear poker.

In side lanes, where Pounce mobility and Heal mean she can duel and disengage without ever grouping.
Against a team that can catch her — she is a melee champion with no hard crowd control who gave up the safe 1500-range poke that justified picking her.
Wit's End: steals 5 MR per hit, 5 stacks Blade of the Ruined King: active: 15% max HP + MS steal
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Javelin Toss / Takedown rank 5230 base + 0.65 × 99 AP294206 −30% after MR
W Bushwhack / Pounce rank 5260 base + 0.4 × 99 AP299209 −30% after MR
AA Auto-attack228.3 per hit × 1.92 attacks/sec216 / 343439 dps
Level 18AD 218AP 99Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 46 mr

Combo 541 + 3.0 s autos 1,316 = 1,857, 28% of target HP.

Only the QW rotation is counted.

Teemo · On-hit Teemo →Same role, different buildTop Lane · On-hit · 15,320 g
Damage rankBout-damages 8 of 16 top lane builds
Combo+autos1,838+32%
Burst368-41%
Auto DPS490+92%
Eff. HP3,206-25%
Berserker's Greaves
Wit's End
Nashor's Tooth
Blade of the Ruined King
Guinsoo's Rageblade
Rabadon's Deathcap
Skill E > Q > W > RMasteries 21/9/0Summoners Flash + IgniteStart Doran's Blade + Health PotionRunes Attack Speed marks · Flat Armor seals · Magic Resist glyphs · Attack Speed quints
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Toxic Shot plus Wit's End turns Blinding Dart from a survival tool into a DPS window against a bruiser who cannot hit back.

Into AD melee tops. Blind plus on-hit means you win the duel outright rather than merely surviving it.
Against AP tops and ranged lanes, where the blind does nothing and you are a 500-range champion with no escape.
Wit's End: steals 5 MR per hit, 5 stacks Blade of the Ruined King: active: 15% max HP + MS steal
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Blinding Dart rank 5260 base + 0.8 × 333 AP526368 −30% after MR
E Toxic Shot?no damage foundno direct damage in this model
AA Auto-attack229.5 per hit × 2.14 attacks/sec229 / 317490 dps
Level 18AD 150AP 333Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 46 mr

Combo 368 + 3.0 s autos 1,471 = 1,838, 19% of target HP.

Only the QE rotation is counted.

Tryndamere · AP Tryndamere →Same role, different buildTop Lane · AP burst · 15,875 g
Damage rankBout-damages 8 of 16 top lane builds
Combo+autos1,601-26%
Burst918+292%
Auto DPS228-64%
Eff. HP4,215-10%
Sorcerer's Shoes
Lich Bane
Rabadon's Deathcap
Nashor's Tooth
Zhonya's Hourglass
Void Staff
Skill E > W > Q > RMasteries 21/9/0Summoners Flash + GhostStart Boots of Speed + 4 Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quints
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Spinning Slash carries a full AP ratio and Lich Bane procs on the spin, so one E into an auto is a real burst combo under Undying Rage safety.

As a split-push threat — Lich Bane plus spin shoves waves and takes towers far faster than the crit build does.
In teamfights. Crit Tryndamere is a sustained-damage champion; this build spends its whole kit in two seconds and then has an ultimate and nothing else.
Not modelled in this number: Frenzy (10% AS for 2s after a crit — not static).
Show the damage math
AbilityHow it is calculatedRawAfter resists
E Spinning Slash rank 5?one figure from the 3.13.1 tooltip793493 −38% after armour
W Mocking Shout?no damage foundno direct damage in this model
AA Auto-attack167.2 per hit × 1.36 attacks/sec167 / 253228 dps
Level 18AD 125AP 585Target 1,900 hp · 75 ar · 50 mrAfter pen 64 ar · 18 mr

Combo 918 + 3.0 s autos 683 = 1,601, 48% of target HP.

Only the EW rotation is counted.

Sion · AD Crit Sion →Same role, different buildTop Lane · Crit bruiser · 15,858 g
Damage rankBout-damages 6 of 16 top lane builds
Combo+autos1,263-33%
Burst618-63%
Auto DPS215+183%
Eff. HP8,339+60%
Berserker's Greaves
Trinity Force
The Bloodthirster
Atma's Impaler
Warmog's Armor
Frozen Heart
Skill E > W > Q > RMasteries 21/9/0Summoners Flash + IgniteStart Doran's Blade + Health PotionRunes Flat Attack Damage marks · Flat Armor seals · Magic Resist per level glyphs · Flat Attack Damage quints
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Enrage's crit steroid plus Atma's off a Warmog's health pool turns the AP burst mage into a self-healing duelist.

Into melee bruisers who have to stand in your auto range, where the Warmog's-Atma's loop out-sustains their trade damage.
Into ranged tops and any team with percent-health damage — you gave up the one thing old Sion had, which was deleting a squishy from stun range.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Cryptic Gaze rank 5300 base + 0.9 × 57 AP351245 −30% after MR
W Death's Caress rank 5?one figure from the 3.13.1 tooltip351245 −30% after MR
AA Auto-attack193.3 per hit × 1.11 attacks/sec155 / 308215 dps
Level 18AD 263AP 57Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 46 mr

Combo 618 + 3.0 s autos 644 = 1,263, 33% of target HP.

Only the QW rotation is counted.

Urgot · Top Urgot →Played out of positionTop Lane · Poke bruiser · 14,700 g
Damage rankCout-damages 4 of 16 top lane builds
Combo+autos1,179+27%
Burst561+17%
Auto DPS206+37%
Eff. HP7,366-14%
Ninja Tabi
Manamune
The Black Cleaver
Frozen Mallet
Last Whisper
Randuin's Omen
Skill Q > W > E > RMasteries 9/21/0Summoners Flash + TeleportStart Boots of Speed + 3 Health PotionsRunes Armor Penetration marks · Flat Armor seals · Magic Resist per level glyphs · Flat Health quints
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Acid Hunter locks onto a Noxian Corrosive Charge and never misses, which makes him a ranged top laner who wins every trade without ever walking forward.

Into melee tops with no gap-closer. They cannot approach, cannot dodge the homing missile, and cannot out-sustain Corrosive Charge's attack-damage reduction.
Against ganks and against dashes. Urgot's only escape is an ultimate that puts him inside the enemy team, which is not an escape.
Manamune: Mana Charge stacking up to +750 mana Not modelled in this number: Summoner's Wrath, Unyielding, Block, Defender.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Acid Hunter rank 5130 base + 0.85 × 289 AD376271 −28% after armour
W Terror Capacitor?no damage foundno direct damage in this model
E Noxian Corrosive Charge rank 5295 base + 0.6 × 180 bonus AD403291 −28% after armour
AA Auto-attack208.5 per hit × 0.99 attacks/sec209 / 417206 dps
Level 18AD 289AP 0Target 1,900 hp · 75 ar · 50 mrAfter pen 39 ar · 50 mr

Combo 561 + 3.0 s autos 618 = 1,179, 30% of target HP.

Only the QWE rotation is counted.

Gragas · Tanky Gragas →New role, new buildTop Lane · Frontline · 15,280 g
Damage rankCout-damages 3 of 16 top lane builds
Combo+autos1,094-61%
Burst924-64%
Auto DPS57-34%
Eff. HP11,246+161%
Mercury's Treads
Rod of Ages
Frozen Heart
Sunfire Cape
Rylai's Crystal Scepter
Warmog's Armor
Skill E > Q > W > RMasteries 0/21/9Summoners Flash + TeleportStart Cloth Armor + 5 Health PotionsRunes Magic Penetration marks · Flat Armor seals · Magic Resist glyphs · Flat Health quints
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Body Slam and Barrel Roll still bruise off Rod of Ages while he becomes the disruption frontline Explosive Cask was always designed around.

When your team already has damage and what it lacks is someone who can walk in first and live through the follow-up.
When you are the only damage threat — this build tickles, and a Gragas who cannot threaten a kill is a Gragas who gets ignored.
Not modelled in this number: Unyielding, Block, Defender, Summoner's Insight, Wanderer, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Barrel Roll rank 5285 base + 0.9 × 140 AP411274 −33% after MR
E Body Slam rank 5240 base + 0.66 × 113 AD + 0.5 × 140 AP385256 −33% after MR
R Explosive Cask rank 3450 base + 1 × 140 AP590393 −33% after MR
AA Auto-attack64.7 per hit × 0.88 attacks/sec65 / 12957 dps
Level 18AD 113AP 140Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 50 mr

Combo 924 + 3.0 s autos 170 = 1,094, 49% of target HP.

Only the QER rotation is counted.

Taric · Top Taric →Played out of positionTop Lane · Bruiser · 14,680 g
Damage rankCout-damages 2 of 16 top lane builds
Combo+autos613+31%
Burst323+5%
Auto DPS97+81%
Eff. HP13,006+27%
Ninja Tabi
Sunfire Cape
Atma's Impaler
Warmog's Armor
Randuin's Omen
Frozen Heart
Skill E > W > Q > RMasteries 0/21/9Summoners Flash + TeleportStart Cloth Armor + 5 Health PotionsRunes Armor Penetration marks · Flat Armor seals · Magic Resist glyphs · Flat Health quints
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A point-and-click stun, a self-heal on Q and an armour aura on W make him one of the few Season 3 champions who simply cannot be beaten in a melee trade.

Into AD bruisers. Shatter's armour aura plus Ninja Tabi means their trade damage is halved before Imbue even heals it back.
Into ranged or AP tops, and in any game where the team needed him bottom — his stun is far more valuable protecting a carry than winning a side lane.
Not modelled in this number: Unyielding, Block, Defender, Summoner's Insight, Wanderer, Meditation, Mastermind.
Show the damage math
AbilityHow it is calculatedRawAfter resists
Q Imbue?no damage foundno direct damage in this model
W Shatter rank 5210 base + 0.12 × 356 armour + 0.2 × 356 armour + 0.6 × 0 AP324216 −33% after MR
E Dazzle rank 5?one figure from the 3.13.1 tooltip160107 −33% after MR
AA Auto-attack115.2 per hit × 0.84 attacks/sec100 / 20097 dps
Level 18AD 175AP 0Target 1,900 hp · 75 ar · 50 mrAfter pen 75 ar · 50 mr

Combo 323 + 3.0 s autos 290 = 613, 17% of target HP.

Only the QWE rotation is counted.

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