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League Classic jungle routes

Every League Classic jungler starts one of two ways: a Blue-side clear for mana and cooldowns, or a Red-side clear for a slow and early dueling power. Here's the exact path for both, and which side every Classic jungler runs.

Blue start

Best for mana-hungry casters and tanks that want cooldowns up every clear.
1Golem (Blue Buff)2Wolves3Wraiths4Small camps5Gank
  • Leash the Golem, then clear toward Wolves and Wraiths.
  • Smite the buff and grab small camps on the way to your first gank.
  • Runs it: Cho'Gath, Evelynn, Fiddlesticks, Amumu, Nunu, Rammus, Skarner.

Red start

Best for AD junglers who want a slow and early dueling power.
1Lizard (Red Buff)2Wraiths3Wolves4Small camps5Gank
  • Leash the Lizard, then clear toward Wraiths and Wolves.
  • Smite the buff — the proc slow makes your first duel or invade safer.
  • Runs it: Master Yi, Jarvan IV, Lee Sin, Shaco, Dr. Mundo, Warwick.
Route by champion

Every Classic jungler's route

Starting item and starting side for all 13 junglers, tier-sorted by our jungle consensus.

Master YiMaster YiRED START
Wriggle's LanternWriggle's Lantern · S-tier

Red start's slow makes your first clear safer and your first duel scarier — full-clear to level 4-5, then gank off Highlander resets, not before.

Jarvan IVJarvan IVRED START
Spirit of the Elder LizardSpirit of the Elder Lizard · S-tier

Red start's slow turns your very first clear into a threat — path toward mid for an E-Q knock-up gank the moment you hit level 3.

Cho'GathCho'GathBLUE START
Spirit of the Ancient GolemSpirit of the Ancient Golem · S-tier

Blue start keeps Rupture spammable through the whole clear — take every small camp on the way for Feast stacks before your first gank.

EvelynnEvelynnBLUE START
Spirit of the Spectral WraithSpirit of the Spectral Wraith · S-tier

Blue start funds Hate Spike from level one — stay stealthed between camps and path behind whichever lane you plan to gank.

Lee SinLee SinRED START
Spirit of the Elder LizardSpirit of the Elder Lizard · A-tier

Red start's slow chains straight into an invade — clear toward the most aggressive matchup and ward-jump the second you hit level 3.

FiddlesticksFiddlesticksBLUE START
Spirit of the Spectral WraithSpirit of the Spectral Wraith · A-tier

Blue start keeps Drain affordable enough to clear efficiently — the real route only starts at level 6, Crowstorming from an unwarded bush.

AmumuAmumuBLUE START
Spirit of the Ancient GolemSpirit of the Ancient Golem · B-tier

Blue start keeps Despair and Bandage Toss cheap from the first camp — clear blue-side and look for a level-3 gank the moment Curse is up.

NunuNunuBLUE START
Spirit of the Ancient GolemSpirit of the Ancient Golem · B-tier

Blue start keeps Consume and Ice Blast spammable — clear toward whichever lane needs the first Blood Boil gank.

ShacoShacoRED START
Wriggle's LanternWriggle's Lantern · B-tier

Red start's slow covers your early duels — but the strongest route is an invade: box the enemy blue buff before your own first camp.

Dr. MundoDr. MundoRED START
Warmog's ArmorWarmog's Armor · B-tier

Red start's slow covers your slow early clears — full-clear both halves of the jungle before your first fight, Mundo wins by simply surviving longer.

RammusRammusBLUE START
Spirit of the Ancient GolemSpirit of the Ancient Golem · B-tier

Blue start powers Powerball back-to-back through the clear — full-clear to level 4, then roll into whichever lane overextends first.

SkarnerSkarnerBLUE START
Spirit of the Ancient GolemSpirit of the Ancient Golem · C-tier

Blue start keeps Fracture and Impale spammable all game — path toward the side lane you can Flash-Impale into.

WarwickWarwickRED START
Wriggle's LanternWriggle's Lantern · C-tier

Red start's slow is free peel on your own clear — but you can't gank before 6, so farm every camp on both halves until Infinite Duress is live.

FAQ

Jungle routes — FAQ

What's the difference between a jungle route and a jungle path in League Classic?

They're the same thing — “route” and “path” both describe the order a jungler clears camps in. The two standard starts are a Blue-side clear (Golem → Wolves → Wraiths) and a Red-side clear (Lizard → Wraiths → Wolves), and almost every Classic jungler's route is a variation on one of the two.

Should I start Blue buff or Red buff in League Classic?

Start Blue if you're mana-hungry or want cooldowns up every clear — tanks and AP casters like Cho'Gath, Amumu and Fiddlesticks all start Blue. Start Red if you want a slow and early dueling power — Lee Sin, Jarvan IV and Master Yi all start Red. Each champion card below lists the exact starting item that decides it.

When should a League Classic jungler gank?

Most Classic junglers look for their first gank at level 3, right after their second camp — Lee Sin and Jarvan IV path for it directly. A couple of exceptions (Master Yi, Warwick) can't gank meaningfully before level 6, so the correct route for them is a full clear instead.

Editorial guide based on documented Season 3 (2013) jungle camps and mechanics. Updated as Riot patches League Classic.
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