Blue start powers Powerball back-to-back through the clear — full-clear to level 4, then roll into whichever lane overextends first.
Rush Spirit of the Ancient Golem
Sorcerer's Shoes
Spirit of the Spectral Wraith
Rod of Ages
Rabadon's Deathcap
Rylai's Crystal Scepter
Abyssal Scepter
Void Staff
Hunter's Machete + 5
Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Flat Ability Power quintsPuncturing Taunt is the longest reliable lock-down in the mode, and Tremors ticking off Rabadon's for its full duration turns that lock-down into a kill.
Show the damage math
| Ability | How it is calculated | Raw | After resists |
|---|---|---|---|
| Q Powerball rank 5 | 300 base + 1 × 633 AP | 933 | 925 −1% after MR |
| E Puncturing Taunt?no damage found | no direct damage in this model | ||
| R Tremors rank 3? | 1,155 per second | 1,155 | 1,144 −1% after MR |
| AA Auto-attack | 95.2 per hit × 0.86 attacks/sec | 95 / 159 | 82 dps |
Combo 2,069 + 3.0 s autos 246 = 2,315, 109% of target HP.
Only the QER rotation is counted.
AP Rammus in League Classic
What is the AP Rammus build in League Classic?
Sorcerer's Shoes, Spirit of the Spectral Wraith, Rod of Ages, Rabadon's Deathcap, Rylai's Crystal Scepter, Abyssal Scepter, Void Staff. Skill order Q > W > E > R, masteries 21/0/9, summoner spells Flash + Smite, starting Hunter's Machete + Health Potion + Health Potion + Health Potion + Health Potion + Health Potion.
Is AP Rammus better than Tank Rammus?
In our Season 3 damage simulator AP Rammus does 2,315 combo-plus-autos damage at level 18 against 1900 HP / 75 armour / 50 MR, which is +193% versus Tank Rammus, with 5,407 effective HP (-56%). That is a damage comparison, not a verdict: As a frontline. Rammus's entire identity is Defensive Ball Curl reflecting damage off huge armour, and this build deletes it.
When should I play AP Rammus?
Against a single high-value target you can taunt away from their team. The taunt guarantees the whole ultimate lands, which no other AP jungler can promise. Puncturing Taunt is the longest reliable lock-down in the mode, and Tremors ticking off Rabadon's for its full duration turns that lock-down into a kill.