Berserker's Greaves
Nashor's Tooth
Wit's End
Blade of the Ruined King
Guinsoo's Rageblade
Rabadon's Deathcap
Doran's Blade +
Health PotionRunes Attack Speed marks · Flat Armor seals · Magic Resist glyphs · Attack Speed quintsRighteous Fury makes every auto splash magic damage, so attack speed and on-hit scale her twice over while Intervention covers the dive.
Show the damage math
| Ability | How it is calculated | Raw | After resists |
|---|---|---|---|
| Q Reckoning rank 5 | 260 base + 1 × 55 bonus AD + 1 × 333 AP | 648 | 453 −30% after MR |
| E Righteous Fury rank 5 | 60 base + 0.4 × 333 AP | 193 | 135 −30% after MR |
| AA Auto-attack | 232.6 per hit × 1.88 attacks/sec | 233 / 323 | 437 dps |
Combo 588 + 3.0 s autos 1,311 = 1,898, 31% of target HP.
Only the QE rotation is counted.
On-hit Kayle in League Classic
What is the On-hit Kayle build in League Classic?
Berserker's Greaves, Nashor's Tooth, Wit's End, Blade of the Ruined King, Guinsoo's Rageblade, Rabadon's Deathcap. Skill order E > Q > W > R, masteries 21/9/0, summoner spells Flash + Ignite, starting Doran's Blade + Health Potion.
Is On-hit Kayle better than AP Kayle?
In our Season 3 damage simulator On-hit Kayle does 1,898 combo-plus-autos damage at level 18 against 1900 HP / 75 armour / 50 MR, which is +39% versus AP Kayle, with 3,580 effective HP (-15%). That is a damage comparison, not a verdict: Against anyone who can burst you before the ramp — this build has no burst of its own and needs several seconds of free auto-attacking.
When should I play On-hit Kayle?
Against melee bruisers and into teams stacking armour — most of this damage is magic and ignores their itemisation entirely. Righteous Fury makes every auto splash magic damage, so attack speed and on-hit scale her twice over while Intervention covers the dive.