Red start's slow is free peel on your own clear — but you can't gank before 6, so farm every camp on both halves until Infinite Duress is live.
Rush Wriggle's Lantern
Sorcerer's Shoes
Spirit of the Spectral Wraith
Hextech Gunblade
Rabadon's Deathcap
Nashor's Tooth
Wit's End
Void Staff
Hunter's Machete + 5
Health PotionsRunes Magic Penetration marks · Flat Armor seals · Flat Ability Power glyphs · Attack Speed quintsHungering Strike is a point-and-click nuke with a large AP ratio that also heals for the damage dealt, so every point of AP is both burst and sustain.
Show the damage math
| Ability | How it is calculated | Raw | After resists |
|---|---|---|---|
| Q Hungering Strike rank 5 | 275 base + 1 × 462 AP | 736 | 639 −13% after MR |
| R Infinite Duress rank 3 | 420 base + 2 × 60 bonus AD | 540 | 469 −13% after MR |
| AA Auto-attack | 217.9 per hit × 1.66 attacks/sec | 218 / 337 | 363 dps |
Combo 1,108 + 1.2 s autos 435 = 1,543, 58% of target HP.
Only the QR rotation is counted.
AP Warwick in League Classic
What is the AP Warwick build in League Classic?
Sorcerer's Shoes, Spirit of the Spectral Wraith, Hextech Gunblade, Rabadon's Deathcap, Nashor's Tooth, Wit's End, Void Staff. Skill order Q > W > E > R, masteries 21/0/9, summoner spells Flash + Smite, starting Hunter's Machete + Health Potion + Health Potion + Health Potion + Health Potion + Health Potion.
Is AP Warwick better than Bruiser Warwick?
In our Season 3 damage simulator AP Warwick does 1,543 combo-plus-autos damage at level 18 against 1900 HP / 75 armour / 50 MR, which is +104% versus Bruiser Warwick, with 3,683 effective HP (-66%). That is a damage comparison, not a verdict: As a teamfight jungler. Infinite Duress suppresses exactly one target and puts you in the middle of four others with no defensive item.
When should I play AP Warwick?
As a duelist. Q on a cooldown short enough to use twice in a fight, healing off a Deathcap, wins any extended one-on-one in the mode. Hungering Strike is a point-and-click nuke with a large AP ratio that also heals for the damage dealt, so every point of AP is both burst and sustain.